See the Clearwing documentation for the limitations inherent to the "VM" Set main thread exception handler to show error dialog.Controller analog trigger support, remapping API, rumble.Switch-specific API (Controller remapping).These are some LibGDX games that have been ported using SwitchGDX. Libraries for a list of tested libraries. If a library uses JNI, custom nativeīindings could be provided and things should just work, the shared library loading API has no effect. Libraries compiled with a JDK version greater than 8 could also pose an issue. Pure Java libraries should work without any extra work, assuming they don't use unsupported runtime library features or Java and Kotlin have been tested and work. Runtime library, which is limited and may not support all required functionality, though this can typically be easilyĪdded as needed. The main limitation would be the Clearwing Since Clearwing takes Bytecode as an input, it can support any JVM language. ExtensionsįreeType, Controllers, and Box2D are supported. A few features such as G元0 and audio recording are currently unsupported. The majority of LibGDX is fully supported. Desktop builds for debugging with emulated controller inputs.
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